Talismans offer passive bonuses. A total of four can be equipped. Changing one costs 1,000
Your Damage Resistance increases over time while you have a companion closeby
You gain a chance to harvest Axung Hominis from the people you kill
You gain a Stun bonus while wielding a lantern
Your Crimson Gourd's Swig capacity is increased
You gain bonus Health as you travel further away from Vagrant's Rest
Your charged attacks deal bonus Damage
You gain a chance to collect an additional Crafting Material from defeated enemies
You deal bonus Damage if your companion dies, until you rest at a Ritual Stone
Your Stamina is increased greatly
Your Health is increased greatly
Your Damage Resistance is increased while you are pinned
You deal bonus Damage the lower your Health is
Your Stamina is increased slightly
Your Health is increased slightly
Your Stun is increased while your companion is in good health
You temporarily deal bonus Damage after killing an enemy
You gain a chance to retrieve spears from defeated enemies
You gain the ability to open doors reserved companions, on your own.
Your Health is completely restored when you are rescued by a companion
Your Stamina Regeneration is increased slightly
Your armor Stamina Penalties are reduced
Your Stamina Cost to Sprint is reduced
Your Health regenerates slowly over time
Your footsteps no longer alert enemies
Your Damage Resistance is increased while you are in good Health
Your attacks cost less Stamina
You are more likely to Critically Hit when striking enemies
Your Damage Resistance is increased while you are in poor Health.
You deal bonus Damage the lower your Stamina is.
Blocking attacks cost less Stamina.