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|Your Damage Resistance increases over time while you have a companion closeby |
|Your Damage Resistance increases over time while you have a companion closeby |
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+ | |[[Axung Hominis]] |
|You gain a chance to harvest [[Axung Hominis|Axung Hominis]] from the people you kill |
|You gain a chance to harvest [[Axung Hominis|Axung Hominis]] from the people you kill |
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Revision as of 22:08, 18 January 2020
Talismans offer passive bonuses. A total of four can be equipped. Changing one costs 1,000 scoria.
List
TALISMAN | DESCRIPTION |
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Amity | Your Damage Resistance increases over time while you have a companion closeby |
Axung Hominis | You gain a chance to harvest Axung Hominis from the people you kill |
Balance | You gain a Stun bonus while wielding a lantern |
Double Swig | Your Crimson Gourd's Swig capacity is increased |
Drifter | You gain bonus Health as you travel further away from Vagrant's Rest |
Fierce | Your charged attacks deal bonus Damage |
Forager | You gain a chance to collect an additional Crafting Material from defeated enemies |
Fury | You deal bonus Damage if your companion dies, until you rest at a Ritual Stone |
Greater Constitution | Your Stamina is increased greatly |
Greater Vigor | Your Health is increased greatly |
Grit | Your Damage Resistance is increased while you are pinned |
Last Stand | You deal bonus Damage the lower your Health is |
Lesser Constitution | Your Stamina is increased slightly |
Lesser Vigor | Your Health is increased slightly |
Protector | Your Stun is increased while your companion is in good health |
Rampage | You temporarily deal bonus Damage after killing an enemy |
Rebound | You gain a chance to retrieve spears from defeated enemies |
Recluse | You gain the ability to open doors reserved companions, on your own. |
Rekindle | Your Health is completely restored when you are rescued by a companion |
Respite | Your Stamina Regeneration is increased slightly |
Robust | Your armor Stamina Penalties are reduced |
Second Wind | Your Stamina Cost to Sprint is reduced |
Seer | Your Health regenerates slowly over time |
Stalker | Your footsteps no longer alert enemies |
Steadfast | Your Damage Resistance is increased while you are in good Health |
Swift | Your attacks cost less Stamina |
Veiled | You are more likely to Critically Hit when striking enemies |