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(Added Notes Section, discussing balance and weapon choice) Tag: Visual edit |
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'''Weapons''' are the utilities for fighting enemies in [[Ashen]]. |
'''Weapons''' are the utilities for fighting enemies in [[Ashen]]. |
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+ | == Weapon Upgrades == |
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Weapons can be upgraded for a cost using the anvil in [[The Town|Vagrant's Rest]] once the town has been established. |
Weapons can be upgraded for a cost using the anvil in [[The Town|Vagrant's Rest]] once the town has been established. |
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* Ash Infused +6 (54000 Scoria + 1 Twin Sapient Root) |
* Ash Infused +6 (54000 Scoria + 1 Twin Sapient Root) |
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* Ash Infused +7 (63000 Scoria + 2 Twin Sapient Root) |
* Ash Infused +7 (63000 Scoria + 2 Twin Sapient Root) |
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+ | Some weapons may already be upgraded on various levels when picked up in the world. |
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==Weapon Table== |
==Weapon Table== |
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* [[Shield Maiden's Spear]] |
* [[Shield Maiden's Spear]] |
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* [[Timeworn Spear]] |
* [[Timeworn Spear]] |
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+ | == Notes == |
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+ | |||
+ | * All weapons are balanced around five main stats: Moveset/Speed, Stamina Cost, Damage, Critical Chance and Stun |
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+ | ** For example, among the axes, some have higher Critical Chances and lower base Damage, compared to other axes with lower Critical Chances but higher Damage. |
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+ | ** So a player may, for example, choose between high-damage slower weapons (like two-handed mauls) or faster, lower damage weapons (like two-handed axes). |
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+ | ** Generally, blunt weapons have no Critical Chance and slower movesets but high Damage and Stun, compared to bladed weapons that have various Critical Chances and faster movesets, but lower Damage and Stun (Clubs/Mauls vs Axes/Hatchets). |
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+ | |||
+ | ==== Choosing a Weapon ==== |
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+ | |||
+ | * All weapons scale on a similar power level when upgraded, so there is no need to hesitate upgrading a weapon that you like, in hopes that you find a better one. Every weapon is just as powerful, but with a different focus. Choose based on which moveset feels best to you, the rest of the stats will be balanced around it. |
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+ | * Resources are abundand later in the game, so don't hesitate to upgrade a weapon up until it Ash Infused +2 just to try it out. There's an overflowing income of Sapient Moss and Scoria after a certain point. |
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==Trivia== |
==Trivia== |
Revision as of 11:26, 22 February 2019
This article is a stub. You can help Ashen Wiki by expanding it. |
Weapons are the utilities for fighting enemies in Ashen.
Weapon Upgrades
Weapons can be upgraded for a cost using the anvil in Vagrant's Rest once the town has been established.
Weapons have multiple levels of upgrade from:
- Broken (Base)
- Repaired (500 Scoria)
- Forged (4500 Scoria)
- Ash Infused (9000 Scoria + 1 Sapient Moss)
- Ash Infused +1 (17500 Scoria + 2 Sapient Moss)
- Ash Infused +2 (26250 Scoria + 4 Sapient Moss)
- Ash Infused +3 (33500 Scoria + 1 Sapient Root)
- Ash Infused +4 (41000 Scoria + 2 Sapient Root)
- Ash Infused +5 (48000 Scoria + 4 Sapient Root)
- Ash Infused +6 (54000 Scoria + 1 Twin Sapient Root)
- Ash Infused +7 (63000 Scoria + 2 Twin Sapient Root)
Some weapons may already be upgraded on various levels when picked up in the world.
Weapon Table
Name | Type | Moveset | Light Attack Damage | Heavy Attack Damage | Light Attack Stun | Heavy Attack Stun | Critical Hit Chance | Stamina Consumption | Location |
---|---|---|---|---|---|---|---|---|---|
Spiked Cudgel | One Handed | Fast Diagonal | 36 | 48 | 10 | 15 | 0% | ?? | ?? |
Spiked Club | One Handed | Medium Horizontal | 39 | 46 | 10 | 15 | 0% | ?? | Starting Weapon |
Bearded Axe | One Handed | Fast Horizontal | 32 | 38 | 5 | 8 | 15% | ?? | ?? |
Hatchet | One Handed | Fast Horizontal | 30 | 36 | 5 | 8 | 15% | ?? | ?? |
Iron Club | Two Handed | Medium Horizontal | 51 | 61 | 25 | 40 | 0% | ?? | ?? |
Runic Axe | Two Handed | Medium Horizontal | 61 | 69 | 10 | 15 | 13% | ?? | Defeat 2nd Boss |
Stone Club | Two Handed | Slow Horizontal | 59 | 70 | 25 | 40 | 0% | ?? | ?? |
List Of Weapons
One-Handed Weapons
- Balled Club
- Bearded Axe
- Bladed Club
- Bone Hatchet
- Curved Hatchet
- Double Sided Axe
- Fanged Axe
- Forgone Axe
- Guardian Bludgeon
- Hooked Club
- Ironwork Hatchet
- Lathyrian Sagaris
- Lathyrian War Axe
- Mauling Axe
- Outcast's Lament
- Prophetic Basher
- Shovel
- Spiked Club
- Spiked Cudgel
- Toothed Club
Two-Handed Weapons
- Barbaric Axe
- Cleaving Axe
- Earthsplitter
- Feathered Club
- Gilded Halberd
- Harkening Club
- Iron Club
- Listener Pollaxe
- Malih Club
- Nomad's Balk
- Pick Axe
- Praetorian Axe
- Rambling Club
- Ramollir
- Rotted Axe
- Runic Axe
- Stone Axe
- Stone Club
- Tyrannical Maul
Spears
- Bone Spear
- Cracking Spear
- Prophet's Standard
- Shield Maiden's Spear
- Timeworn Spear
Notes
- All weapons are balanced around five main stats: Moveset/Speed, Stamina Cost, Damage, Critical Chance and Stun
- For example, among the axes, some have higher Critical Chances and lower base Damage, compared to other axes with lower Critical Chances but higher Damage.
- So a player may, for example, choose between high-damage slower weapons (like two-handed mauls) or faster, lower damage weapons (like two-handed axes).
- Generally, blunt weapons have no Critical Chance and slower movesets but high Damage and Stun, compared to bladed weapons that have various Critical Chances and faster movesets, but lower Damage and Stun (Clubs/Mauls vs Axes/Hatchets).
Choosing a Weapon
- All weapons scale on a similar power level when upgraded, so there is no need to hesitate upgrading a weapon that you like, in hopes that you find a better one. Every weapon is just as powerful, but with a different focus. Choose based on which moveset feels best to you, the rest of the stats will be balanced around it.
- Resources are abundand later in the game, so don't hesitate to upgrade a weapon up until it Ash Infused +2 just to try it out. There's an overflowing income of Sapient Moss and Scoria after a certain point.
Trivia
- Your weapon will glow brighter the higher its infusion is.